Ravnica Allegiance is the culmination of the 10-guild cycle that began with Guilds of Ravnica. That said, Adapt requires a total of five mana to use, which means you might be better off getting a counter on Incubation Druid from another card or ability if you want to use Adapt early on. Adapt makes it easier for Incubation Druid to get a counter too, making it even more powerful. This is a great card for the early game, allowing players to add more mana to summon stronger spells and creatures first. If Incubation Druid has a +1/+1 counter on it, add three mana instead. ![]() Tap Incubation Druid on your turn to add one mana of any color land you currently control to your pool. The real highlight for Incubation Druid is its ability to get your mana pool going. If you can use its Adapt ability, Incubation Druid gains three +1/+1 counters. ![]() A 0/2 creature, Incubation Druid isn't going to take down any opponents, or at least not right away. Incubation Druid is a green Elf creature card and can be summoned for two mana, but don't expect to be doing much damage with it.
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